- Home
- Game of Life
- Bubbles Game
- Glass Renderer
- Sentry AI Demo
- Font/Graphics
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About this portfolio
The following programs comprise a selection of recent projects I have developed. Some were specifically developed for this application, while others were begun as personal projects of my own interest.
The documentation for each program contains a brief discussion on the background of the project, user instructions, and illustrations and examples of algorithms where applicable. I have also included documentation on my font and graphics libraries which I use in each program.
Conway's Game of Life
 | A small implementation of Conway's Game of Life, the most well-known cellular automaton. This program allows the user to define custom rules and either step through the generations or run the simulation at full speed. More information is available in the documentation.
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Bubbles Chain Reaction Game
 | A simple game in which the player shoots bubbles to spark chain reactions of bursts. More information is available in the documentation.
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Glass Renderer
 | A program to display a glass sphere against a backdrop, with accurately modeled refraction. The program allows the user to adjust the index of refraction and observe the natural changes. More information is available in the documentation.
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Sentry AI Demo
 | A simple game demonstrating AI and pathfinding. The player must navigate a maze and avoid alerting the sentry. More information is available in the documentation.
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Font class and primitives library
Several of the above programs use my font class (to display text on an SDL surface) or my graphics primitives library. These are discussed in more detail in the documentation.
All example content by David Pittman. HTML by J. Kyle Pittman and David Pittman.
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